Authors: Sæderup H, Vreme F, Arnoldson HP, Diaconu A & Holte MB
In: 22nd International Conference on Human-Computer Interaction: HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games
Lecture Notes in Computer Science 2020; 12428: 198-212
DOI Link: 10.1007/978-3-030-59990-4_16
This study investigates how therapists are able to adopt a virtual reality toolset for rehabilitation of patients with acquired brain injury. This was investigated by conducting a case study where the therapists and their interactions with the system as well as with the patients were in focus. A tracked tablet gives the therapist a virtual camera and control over the virtual environment. Video recordings, participant observers and field notes were the main sources for data used in an interaction analysis. Results reveal emergent behaviour and resourcefulness by the therapists in utilizing the virtual tools in combination with their conventional approaches to rehabilitation.